Absurdity
Will you play this game with me? (aye-aye-aye-aya)
I'm trying to save humanity. (aye-aye-aye-aya)
I've given up: it's-ah mockery! (aye-aye-aye-aya)
There's nothing much out worth saving, (aye-aye-aye-aya)
Except my own sanity. (aye-aye-aye-aya)
Sparing my own sanity. (aye-aye-aye-aya)
What a noble, sacred deed. (aye-aye-aye-aya)
Quite a noble, sacred deed. (aye-aye-aye-aya)
Well, why don't we go on watching-- (aye-aye-aye-aya)
This global tragic movie (aye-aye-aye-aya)
I think it's called "Absurdity." (aye-aye-aye-aya)
I guess you can, count on me (aye-aye-aye-aya)
On showing up for this viewing. (aye-aye-aye-aya)
At least we won't be lone-ly (aye-aye-aye-aya)
Watching this show unfolding, (aye-aye-aye-aya)
You-oh-you and me. (aye-aye-aye-aya)
You-oh you and me. (aye-aye-aye-aya)
You-oh you and me. (aye-aye-aye-aya)
You-oh you and me. (aye-aye-aye-aya)
I have a hunch that I might be expanding this song. There's lots of potential, and the theme is very timely: how I and several other people have come to this naive, ephemeral burden of saving the world when they get to college, and then one day they wake up, grow up and start first pursuing the task of saving themselves before they get into grander, convoluted thought processes.
This song is fresh out of my head, like fresh eggs right out of the chicken. I went to the grocery store and on the way back, the song poured out *bam* like that! No struggle! Now I have to get over the complex of sharing my raw voice and melody in some attached mp3 here. I first have to learn logic studio pro. Big hurdle to jump over!
Showing posts with label game. Show all posts
Showing posts with label game. Show all posts
Thursday, January 21, 2010
Wednesday, April 30, 2008
194. A Game Called "Jumping Through Hoops"
Made up this game called "Jumping Through Hoops."
Played between 2 or 3 or more people, but they are always one-on-one sparred matches.
It's kind of like Truth or Dare.
The fun part of the game is that you get to know your friends in a way you NEVER knew before.
There are two people.
One person states (a) I will ask a question (b) I will make a statement.
The person does (a) or (b).
If it is (a), the other person MUST respond to the question.
Then the other person must decide (c) it's true or false, and (d) I accept or reject it.
If it is (b), the other person must decide (e) it it's true or false, and (f) I accept or reject it.
Questions and statements must be paired off to make even trials.
The goal is to get 10 "truth-accept" pairs out of your "rivals."
You cannot keep track of your own score.
Someone else keeps track of your score, and you keep track of another person's score.
If a friend asks an "embarrassing question" that may put another person or everyone in a vulnerable position, before you ask the question or make the statement, you have to go through the ritual saying: "We solemnly swear that after this question or comment and acceptance/rejection, we shall remain friends and in good terms afterwards." Then you must also ritualistically shake hands with the person you spar off with.
The winner can force anyone in the group to do something he or she has NEVER done before in his or her entire life. The winner has the satisfaction of observing this Rite of Passage of Novelty
Best add the ingredient of beer to this game, especially post-21 years of age.
It takes off a nerve!
Some fun questions to ask:
(1). If you had one day left to live, what would you do?
(2). What is a quirk you have (acquired from childhood, your parents)?
(3). Any near-death experiences? Spill it.
(4). What makes you desperate?
(5). What makes you cry?
Played between 2 or 3 or more people, but they are always one-on-one sparred matches.
It's kind of like Truth or Dare.
The fun part of the game is that you get to know your friends in a way you NEVER knew before.
There are two people.
One person states (a) I will ask a question (b) I will make a statement.
The person does (a) or (b).
If it is (a), the other person MUST respond to the question.
Then the other person must decide (c) it's true or false, and (d) I accept or reject it.
If it is (b), the other person must decide (e) it it's true or false, and (f) I accept or reject it.
Questions and statements must be paired off to make even trials.
The goal is to get 10 "truth-accept" pairs out of your "rivals."
You cannot keep track of your own score.
Someone else keeps track of your score, and you keep track of another person's score.
If a friend asks an "embarrassing question" that may put another person or everyone in a vulnerable position, before you ask the question or make the statement, you have to go through the ritual saying: "We solemnly swear that after this question or comment and acceptance/rejection, we shall remain friends and in good terms afterwards." Then you must also ritualistically shake hands with the person you spar off with.
The winner can force anyone in the group to do something he or she has NEVER done before in his or her entire life. The winner has the satisfaction of observing this Rite of Passage of Novelty
Best add the ingredient of beer to this game, especially post-21 years of age.
It takes off a nerve!
Some fun questions to ask:
(1). If you had one day left to live, what would you do?
(2). What is a quirk you have (acquired from childhood, your parents)?
(3). Any near-death experiences? Spill it.
(4). What makes you desperate?
(5). What makes you cry?
Labels:
accept-reject,
game,
jumping through hoops,
true-false
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